After becoming shipwrecked, a group of castaways found themselves on a desert isle. At first, the surroundings seem like paradise, but life soon proves difficult. Water flows at the whim of sparse precipitation, and fish are scarce. It’s doubtful whether everyone can survive this diet… There is only one solution: Construct a large raft together. But don’t waste any time, because the clouds on the horizon suggest the arrival of a dangerous hurricane! At the end of the game, the players who manage to leave the isle in time will win, assuming anyone survives that long!
When you choose this action, draw a ball from the bag. The number of fish on the ball indicates how many fish you caught. Advance the Food marker (Fish) that many spaces on the survival track on the board. Then return the ball to the bag.
Example : On his turn, Nate decides to go fishing, so he draws a ball from the bag; the ball depicts 2 fish. So, he advances the Fish marker 2 spaces on the survival track.
To collect wood, you go to the forest, which is infested with snakes! You will safely fnd the frst bit of wood at the edge of the forest; when you choose to take this action, you automatically advance the Wood disc 1 step on the Raft track.
Example : Adrian decides to go search for wood, so he starts by advancing the Wood disc 1 step on the Raft track.
Next, decide whether to explore deeper into the forest, taking your chances with the snakes. Announce how many more pieces of wood you wish to collect (from 1 to 5) and draw that many balls, all at once, from the bag. If all of the balls are white, you advance the Wood disc a number of spaces equal to the number of balls you drew.
Example : Adrian wants to press onward for 2 more wood, so he draws 2 balls. Because they are both white, he advances the Wood disc 2 steps on the Raft track.
If you draw the black ball, you have been bitten by a snake, and you become sick for one round. You do not advance the Wood disc (beyond the 1 free wood for taking the action).
Warning, playing a card does not count as an action. Players can do this when they want, during their turn or a team member turn.
You can play the Wreckage cards in your hand at any time (unless they say otherwise). After you use a card, discard it immediately, unless it has a permanent eﬀect.
Resource cards: water, food. You can play these for the good of the community to increase the stock on the survival track, or you can keep them for yourself, in case there is a shortage. You may give them to other players, too.
Special, single-use cards: anti-venom, voodoo doll, etc. These cards allow you to perform a specifc action, and are discarded after use (unless the card says otherwise).
Permanent cards: axe, ﬂask, fshing rod, crystal ball, etc. When you wish to use one of these cards, place it face up in front of you. Then it can be used each round. If you are eliminated, the permanent cards that you have used are discarded (except for the gun).
You draw the topmost Wreckage card from the ship’s hold, and add it to your hand of cards, without letting anyone else see it.
When you choose this action, look at the number in the water droplet on the Weather card for this turn (it will range from 0 to 3) and advance the Water marker that many spaces on the survival track on the board. Note that you cannot collect any water on an extremely sunny day (when the droplet depicts 0): so be careful and plan for it!
Example : On her turn, Mary decides to search for water, so she looks at the number depicted on the Weather card for the turn. It shows a 2, so she advances the Droplet 2 spaces on the survival track.
Once every player has performed one action, each survivor (player still in the game, including the sick) must receive 1 ration of water and 1 ration of food.
If there are at least as many rations of water and ration of food as there are survivors, subtract 1 ration on the survival track for each survivor and the round ends.
If there are fewer water or food rations than survivors, the players can use Water or Food cards to move the marker up one or more rations. If this is still not enough, a vote is held to determine who will be deprived of water or food.
Votes are necessary in the event of a water or food shortage (or if the players must leave the island, but do not have enough seats on the raft). The first player of the round counts to 3, and everyone simultaneously votes against another player by pointing at that player. Whichever player has the most votes against him is eliminated.